Chris Davis
I ❤️ Augmented Reality

Chris Davis

I'm a software engineer in London. Twenty years on Apple platforms, and for the last few years I've spent most of my time in augmented reality — ARKit, RealityKit and Metal.

Right now I'm at Pixomondo (Sony), on the team building a real-time AR capture app for iPhone, iPad and Vision Pro. It lets a VFX supervisor judge how CG assets sit in a live shot while the crew is still on set, instead of waiting for the edit to find out. My work on it is the rendering — custom RealityKit entity shaders and full-screen Metal post-processing that emulate cinema cameras, the Sony Venice among them, at 60fps on device. I also sole-authored the AI generation pipeline behind a Harry Potter location experience, where guests upload a photo and get back a personalised video of themselves in the wizarding world.

Before that I was at usTwo for four years. I shipped the iOS app for Inflection AI's Pi in eight weeks with a team of three, built SwiftUI features for Joe Wicks' Body Coach, and worked on Alphabet, BMW's connected-car app. At HEXR I built the ARKit capture flow that films your own head accurately enough to 3D-print a bike helmet to fit it. At Sketch I worked on the plugin platform that lets third-party developers extend the app, including the XPC isolation that stops a crashing plugin taking down a designer's work. I started out at Sony on PlayStation Home.

Alongside that I've self-published over thirty apps, past a million downloads between them. I was also on the team behind Hopster, a tvOS app for kids that won an Apple TV App of the Year.

I'm open to contract and permanent roles. The best way to reach me is contact@chrisdavis.com — there's my CV for the full history, and LinkedIn if you'd rather.

Some of what I've built is listed in the sidebar, and there's more on GitHub. A lot of my work is private, so I can't share all of it.

Chris Davis with his family

I live and work in London — that's my family.